Xcode Copy Files Build Phase

png” wildcard at the end, and also the path to those template files, TPCompiledResources. Add the following two lines of code to the new phase:. js file are ever carried over to the simulator when I click run. Dash-v is symbol for verbose. xcassets folder has been added in the project target's Build Phases —> Copy Bundle Resources phase when create the Xcode project. Drag the contained Appetize. What you do to get the shaders into the Copy Bundle Resources build phase automatically is simply to put all the shaders in a common folder (or folder tree). Xcode 5 と iOS 7 SDK で、static library (静的ライブラリ)を作る手順をメモりました。 今回はRunScriptを利用して複数アーキテクチャ (armv7,armv7s,arm64含む)まで対応出来るものを作ってみます。 目次. Build and Run your project. Run Scriptを追加 4. xcassets, and presto change-o, my archive got validated. if you're using a custom "build output" directory for XCode4, then XCode puts all your "unexpected" files in the wrong place. Specifying the Build Configuration for Xcode Project Dependencies Posted March 28, 2014 by Nick Donaldson When working with multiple Xcode project dependencies, such as during the development of a Cocoa Touch static Library, it can be convenient to add the dependencies' project files as subprojects of a "host" or "parent" project, or. framework to your own project. These files were accidentally added to the app directory when i was making it, but i promptly deleted them. plist file or. Link Test1 - since the two ObjC files are listed in the target's Compile Sources build phase, they still get compiled and linked. The new phase will be created at the end of the build phases list. When you build the iOS app product, the Assets. Copy HelloFile. There are two types of SDK bundles, Base and Sparse, which perform different functions. Specially if you're using the Universal framework, because the Xcode compiler is smart enough to just integrate the necessary parts. And in Build Phase of target, include a link to static library (shared library). Debugging in Xcode. The xcconfig files exist as separate plain text files, this means they will rarely conflict when merging changes and will be easy to resolve when they do (unlike project files). To resolve this warning, select your Info. I was able to do the install from that DVD. Developing ImageJ plug-ins using Xcode. This means that the file must not bear a BOM (Byte Ordering Mark) at its start or the parsing will fail. There is already a project template specifically for Cocoa frameworks so that is where we will start. Unity Invalid Build Path. This build phase is responsible for putting public and private headers into the right directory. Re-signing an Application. You can reuse the default target created by Xcode. The only evolution has been to add new object types to the xcodeproj file. Into XCode : Create a new group called "Database" for example : Right Click on "Unity-Iphone" > Add > New Group. The name is important; it will be the same for the directory containing the compiled classes. The additional build phase step in method 2 is to copy the dynamic library and place the file together with the application binary file so that when the application runs, it could find the dynamic library. If you use carthage copy-frameworks in your Build Phase you should not add the App Center SDKs there as they are shipped as static frameworks. In my continued quest to actually use Xcode 4 full time, I've run into yet another major issue: Xcode 4's code index sometimes gets borked and syntax highlighting & code completion stop working. Under the Build Phases tab in your Target, click the + button on the top left and then select New Run Script Phase. Activating this setting causes binary files which are copied during the build (e. xcode file generated by qmake on Mac X? If this is your first visit, be sure to check out the FAQ by clicking the link above. html file (and any other files that contain the script reference) to point to the new phonegap-1. Secondly we want to rewrite the target’s source Info. pdf), Text File (. xcodeproject). All defined build phases can be queried using [[GetAllBuildPhasesForTarget(string)]]. 0 on others. Another option is to create the input files right within Xcode and then modify 'Copy Files' in the Build Phase. Listing 2 Terminal command to determine if a binary is a static library. Once you've confirmed the library is static, go to the Build Phases for the app target in Xcode. For the "Folders" option, click the radio button that says "Create folder references for any added folders" and then click "Add" In your Target, click "Build Phases" Under "Copy Bundle Resources", check to make sure the "Data" file is in there. In Xcode, this can be easily achieved by adding new Copy files build phases. Maven default lifecycle handles everything related to compiling and packaging your project. Currently there is no way of adding files to a project without opening up Xcode and doing it manually. To use the legacy build system, select it in the File > Project/Workspace Settings sheet. as a build script phase:. h, you need to add that file to the project and, as Meghs Dhameliya already pointed out, you need to specify SomeHeader. These references are both extremely powerful and quite easy to configure incorrectly. If not supplied, master is used. Copy the command that Fabric gives you and navigate to your Xcode project. The project searches for a matching method declared in the build file. Each object is identified by a UUID. Now open up the new run script and copy in the text that Fabric gave you. Paste code below in to new "Run Script" section # 5. MACOSX_PACKAGE_LOCATION makes the library treated as bundle resource and doesn't do code signing. Where is the Run Script and Build Phase in Xcode 8? To get Carthage set up, the documentation says that you need to add a Run Script. plist file, not the file bundled with the application, so make sure to order the script phase before the Copy Resources phase. Make sure you have drag'n'dropped the file into your Xcode project, and it appears in your app target's Copy Bundle Resources build phase. You will have to specify the input files to the run script phase, this is important to determine whether the script needs to be run or not. App targets that link against dynamic framework need to copy those dependencies into the application bundle. framework, it automatically gets added to the linked libraries, if it's a. プロジェクトの新規作成 2. 5, the only way I can see to copy a whole directory in a build phase (other than a custom bash script) is to add that directory to the project using "create folder reference", and add it to the "copy bundle resources" build phase. plist file “YourRenamedInfo. Xcode places your resource files in the Copy Bundle Resources build phase. It seems like Xcode 10 somehow remembers that the files didn't exist at the beginning of the build and decides to fail, even though the files do exist by the time the copy phase is run. Go to the SCIRun directory in the Subversion local copy and run the build script as shown. if they are referenced in custom LaTeX added in latex_elements. xib format, the file is not merely copied into the app bundle; Xcode also translates (compiles) it into a smaller. When prompted, use the checkboxes to add the framework to the specific target for which you are compiling. Create configuration file. Add a new "Copy Headers" build phase with "Project > New Build Phase > New Copy Headers Build Phase". InsertCopyFilesBuildPhase: Creates a new copy files build phase for given target. The four frameworks also have to be in the Copy Files build phase. 6_20120809_linux. The convention methods added to the project by the plugins. Xcode 6 is crashing on a nib file! 'Could not load NIB in bundle: 'NSBundle /var/mobile/Containers/Bundle/Application/XXXXX Go to the project copy bundle resources. , function), located in the dynamic library. Xcode Project File. Look for “Linked Frameworks and Libraries”, drag and drop each framework on to that section. I get it! Ads are annoying but they help keep this website running. These files were accidentally added to the app directory when i was making it, but i promptly deleted them. Within Xcode projects, every file or resource has a reference that instructs Xcode how to find the file. Unity Invalid Build Path. I want copy some files to Library or Document in the Product directory, but when I add a build phase and select Products Directory in destination and input my subdir it's like Library/xxx/. 05 or higher on the daemon and client. Navigate to your app's build target (see example screenshot below). Start XCode, create a new empty project (Other->Empty) Add a Cocoa Application target to the project, let's call it MyGame. The new build system does not guarantee that such files will be generated. Note: 7z files Note that files having 7z extension need to be unpacked with Keka or Unarchiver. Choose Editor › Add Build Phase › Add Copy Files Build Phase. Figure 1 From the Copy Bundle Resources build phase. If we omit the parameter entry, the content will be added at the root of the file. Put this file in your repository (somewhere like /scripts/) In Xcode, create a Run Script build phase AFTER the Copy Bundle Resources phase; In the Run Script, call path/to/update_build_number. Typical build steps if, for example, building from a source download: tar xzvf SCIRun_4. Specially if you're using the Universal framework, because the Xcode compiler is smart enough to just integrate the necessary parts. You will have to specify the input files to the run script phase, this is important to determine whether the script needs to be run or not. GetTargetProductFileRef: Returns the file reference of the artifact created by building target. Xcode pre-build action. There is already a project template specifically for Cocoa frameworks so that is where we will start. Headers build phases do not work correctly with static library targets when archiving in Xcode. this means that your app is missing the core. It does not cause the linked product of a target to be stripped—use Strip Linked Product (STRIP_INSTALLED_PRODUCT) for that. # xcode-build-bump. In your Xcode project search for the files which raise the warning, and just delete one of them. The following builds a static library of sqlite's C API from the latest source code, which you can then use in other Xcode projects. swift into the File Navigator of your Xcode project, checking the Copy items if needed checkbox. dylib files to /usr/local/lib. See also stackoverflow question. xcodeProjectFile: 1. love-release , a Lua script that automates game distribution. Xcode places your resource files in the Copy Bundle Resources build phase. framework file that contains both the. ibplugin file to load the plugin into Interface Builder. Be sure to drag your new build phase up to the top of the list of phases as shown in the screenshot below. You can reuse the default target created by Xcode. Add all the MainViewController files into your Xcode project. Learn more about mex, mac, debug, xcode I then copy the mex file to where it should be with a build phase copy. If you exploit a new feature or bug fix in Xcode 2. Copy those frameworks into your app's built products using a new copy files build phase. ### Learn More about CocoaLumberjack This is just the tip of the iceberg. plist file whenever compiling a release build. Since we had a discrete plist file to manage, we were able to combine them with a simple Run Script build phase, to copy the correct resource to connect our users to the respective tenant. androideabi-4. Just adding the framework to the Xcode project does not do that. You can either create a new Cocoa project, or open an existing project to include the framework in. Xcode supports the concept of embedding frameworks into your bundle. a (from 'Products' under RNFileDownload. txt) or read online for free. h files? Select them and delete them. h files into the build, revealing Google secrets. Expand the newly created section and do the following: specify "Resources" in the Destination field; specify Patterns, Dictionaries or Keywords folder; click "+" button and add the corresponding resource file. In Xcode choose Editor > Add Build Phase > Add Copy Files Build Phase. If you are an iOS dev, you owe it to yourself to set aside 10 minutes to read Andrea’s article. Click the disclosure triangle next to the new build phase. I'm working on an Xcode 4 project template and I'm struggling with controlling the files that get added to the Copy Bundle Resources build phase--header files get added that I do not want to be copied into the project bundle and a file that I do want to be copied does not appear in this list (a custom. Turns out I had accidentally deleted the Copy Bundle Resources build phase. If the file is missing from the build phase, add it so it gets compiled into your app's. Debugging in Xcode. Choose Editor > Add Build Phase > Add Copy Files Build Phase. Typical build steps if, for example, building from a source download: tar xzvf SCIRun_4. Create a new project. This template creation method eliminates all the problems with the Xcode 4 template. This build phase is responsible for putting public and private headers into the right directory. In the Build Phases section, remove the new plist files from the Copy Bundle Resources section. pdf), Text File (. [TARGET]->[Build Phases]->[Copy Bundle Resouces] とたどります。 その中に info. Note: 7z files Note that files having 7z extension need to be unpacked with Keka or Unarchiver. - Click the "Add Build Phase" button and select "Add Copy Headers" from the pull-down menu. I copy the xcode project to the folder that shared with VMware which install macOS 10. xcode does not copy latest file to. For completeness, there are also wrappers for clean and build. xcodproj to the root of my project 3) In my projects build settings, I add CordovaLib as a dependent an. In the folder containing the WrapKit. /scirun Building from Subversion sources is similar. bundle, security certificates, etc. The file begins with an explicit encoding information, usually the UTF-8 one. Step 1: Select your applications Xcode project, then your application target, then select "Build Phases". There's Copy Files - Build Phase, which automatically installs plugin. xcode添加build phase的更多相关文章. In the "Build Phases" tab add a new build phase by clicking the + button at the top and selecting "New Run Script Phase". Click your target in the project editor. /otp_build remove_prebuilt_files is invoked. Imagine, for example, if you had a programming-tutorial app that needed to bundle. This is the application used by Xcode and the Xcode Organizer to sign your app after it has been built. I've asked this before but I think maybe my question was badly phrased or incomplete. Using a bash glob in a generation phase Script Run in Xcode I've got an Xcode project with a build phase that copies some files around. These files were accidentally added to the app directory when i was making it, but i promptly deleted them. You'll probably need to delete it from the filesystem also. The dSYM file contains a UUID that links it to a specific Xcode build, so AppDynamics can unambiguously match the correct dSYM file with an incoming crash report with no additional information. Add all the MainViewController files into your Xcode project. ) Add files the script build phase depends. GetSourcesBuildPhaseByTarget: Returns the GUID of sources build phase for the given target. I basically just had to add a Copy Headers Build Phase to the project and manually drag the header files into that. Same stuff is passing in local since i copy the files from an already downloaded and present files location called "contents" (the part of downloading from package manager and creating the "contents" folder is skipped in local build ). Therefore not letting XCode index a file. a 'Script build phase' after all other build phases with the following:. Both installers install the driver and tools needed to create, build and run a CUDA application as well as libraries, header files, CUDA samples source code, and other resources. If you need to build all project, you will need to create an XCode build step for each one manually. Returns the GUID of matching copy shell script build phase for the given target. [WARN]Warning: The Copy Bundle Resources build phase contains this target's Info. Remove this library from any build phase named "Copy Files" or "Embed Frameworks. xcworkspace) and the project (. /scirun Building from Subversion sources is similar. Xcode6 ADD Copy Files Build Phase 是灰色的. framework folder, drag and drop the wrap. A short guide for correctly configuring projects in Xcode (tested: 2. Contribute to birdrides/mockingbird development by creating an account on GitHub. I have to open terminal and issues a Cordova Build command and then run the simulator and it works. Because Xcode automatically processes the Info. But this copy build phase is failing in our central build server triggering xcodebuild from jenkins. At this point you should be able to build the tutorial, then type make install (or build the INSTALL target from an IDE) and it will install the appropriate header files, libraries, and executables. xcode bundle (5). export BUILD_DIR=/Users/desaro/Library/Developer/Xcode/DerivedData/luxe_test_draw-atdvdhrrtujxqkaqhwxemmvhwpnt/Build/Products. The project makes use of command line arguments and resource files. Step 1: Select your applications Xcode project, then your application target, then select "Build Phases". xcworkspace file). In the Visual Studio generator, actions appear files with a FileConfiguration containing a custom VCCustomBuildTool specifying the remainder of the inputs, the outputs, and the action. The J2ObjC scripts are intentionally designed to plug into build systems like Xcode. The build phases are both a report to you on how the target will be built and a set of instructions to Xcode on how to build the target; if you change the build phases, you change the build process. js file from the new project into your www directory, and delete your www/phonegap-1. SDK bundles are comprised of a plist file named SDKSettings. The Xcode docs for this don't explain exactly where each of the Destination paths maps to on disc, relative to my application package. plist file - 鸟的天空. Xcode has 'compile' and 'link' phases, where the 'compile' phase operates on a single file at a time, and the 'link' phase, which expects to bring together, all of the object files generated during the compile phase, with any libraries 2. If you need to build all project, you will need to create an XCode build step for each one manually. When you build the iOS app product, the Assets. The new build system provides improved reliability and build performance, and it catches project configuration problems that the legacy build system does not. The only evolution has been to add new object types to the xcodeproj file. From the navigation dialog, choose the project folder. 我正在使用基础国际化将我的应用程序国际化。一旦我使用它,我的故事板在"复制捆绑资源"(在使用基础国际化之前是正常的): 我试过Xcode Copy Bundle Resources can't find files,Base internationalization and multiple storyboard not working right和Base Internationalizatio. The warning should disappear now. David Owens II:. 13 with Xcode 9 on it gets run time errors from a cloned the project that runs fine 10. buildDir: 1. Open the target's Build Phases tab. Create a new project: File -> New Project Choose 'Java Tool'. Specify the directory for the resource(s). Renaisassance Arising -RENAISSANCE, a renewal of life and vigor, our interest in all things restored, a rebirth a revival; a moral renaissance of, by and for the people, it is ARI. Behind the scenes. I have a new shell script build phase that must run prior to some other build phases. ) "Run Script" will get added to your "Build Phases" for your new target. as a build script phase:. The later should be the case if you have added the file through drag'n'drop – Xcode does it automatically for you. You can specify different graphic overrides for each phase status. Xcode has excellent build scriptability due to Run Script build phases. io, but stock it on our Git serveur. If we omit the parameter entry, the content will be added at the root of the file. Returns the GUID of matching copy shell script build phase for the given target. Add a new build phase by clicking the + button > New Copy Files Phase. In browsing for the directory, remember that you're telling eclipse the directory where your source files are, not the source files themselves. In the new phase's text area paste in ruby copy-validicmobile. InsertCopyFilesBuildPhase: Creates a new copy files build phase for given target. Now that you've integrated the frameworks in your application, it's time to start the SDK and make use of the App Center services. Add it to your project's build phases: Open your project in Xcode, then select its project file in the Navigator. sh # @desc Auto-increment the build number every time the project is run. xcodeに libusb-1. (Click your project, then the + button at the bottom saying Add target, then Mac OSX->Application->Cocoa. This video makes use of files for assignment 0 in CS314 at UBC. If your app links against a static library, then your archive contains header files because the library probably uses a Headers build phase to export these files as shown in Figure 4. Under Build Phases, click +, then choose New Copy Files Phase Expand the newly created phase below; Change the Destination to Frameworks; Drag those two frameworks from the project navigator to the empty list under Copy Files Present a ScanningViewController. Xcode: how to link dylib library files posted 16 Oct 2011, 19:00 by John Stavrakakis When linking with external dylib for an Xcode project. Copy those frameworks into your app's built products using a new copy files build phase. Click on the Build Phases tab. The Project object itself. Choose iOS/Other and click on Aggregate, like so: Call the target UniversalLib, and make sure ImageFilters is the selected project, as shown below:. Then: Click the + icon (under the General tab) and select New Copy Files Phase. Specifying output files automatically propagates the dependencies to those files. The fix for this warning is to copy the OCMock framework to the products directory, using the following steps: Add a Copy Files build phase to the unit testing target. Copy the Client ID and Client Secret that are generated, as well as the tenant ID. After you clone the repo, run the following command from the engine’s root folder to generate XCode project (you need to have CMake installed on the system): cmake -S. The following builds a static library of sqlite's C API from the latest source code, which you can then use in other Xcode projects. There is already a project template specifically for Cocoa frameworks so that is where we will start. Xcode Build for iOS - conditional copy of resource files based on Build Configuration A brief: Use Run Script build phase in Xcode to selectively copy resource files, such as Settings. Adds a build phase to copy resources from any pods you installed to your app bundle. All that is needed is to create a simple directory structure, build configuration file, and a “copy-frameworks” shell script to integrate the compiled dependencies into the Xcode project. Xcode supports the concept of embedding frameworks into your bundle. Xcode comes packed with useful built in templates, but sometimes you want to add custom ones that tailor to your needs. Xcodeの File > New > File と辿っていくとよく見る追加ファイル種別の選択画面が表示されます。これを下に辿っていくと Other内に Build Phase File List という項目があります。こちらを選択することでxcfilelistを追加することができます。. Add it to your project's build phases: Open your project in Xcode, then select its project file in the Navigator. Write in Java, C++, Python or your language of choice. Go to 'Project->New Build Phase->New Shell Script Build Phase', and make sure the shell script appears at the end of the list of phases in the 'Targets->' part of the 'Groups & Files' section. xml file itself changes. xcassets folder content files will be compressed into an Assets. For dynamic framework add Quickblox as Embedded binary: And add a Run Script Phase. To get higher adoption and use the latest Xcode 11 features I would very much like to distribute it as an executable Swift Package (under SPM). In this example, we will use a script to generate a localized French xib from an English xib, using a strings file as a template for translation. This guide describes two common ways below. Xcode: how to link dylib library files posted 16 Oct 2011, 19:00 by John Stavrakakis When linking with external dylib for an Xcode project. You drop it into a terminal and add the -v option. pdf), Text File (. CocoaPods Run Script. Supports Windows, macOS, Debian, Linux, with much more features. Create a new project: File -> New Project Choose 'Java Tool'. framework into the top level of your Xcode project. I basically just had to add a Copy Headers Build Phase to the project and manually drag the header files into that. framework to your own project. Xcode 8 Support. The build phase is inserted at the specified position. Although, there are differenced between Unity 4. InsertCopyFilesBuildPhase: Creates a new copy files build phase for given target. (Click your project, then the + button at the bottom saying Add target, then Mac OSX->Application->Cocoa. You need to then grab the items in your 'Resources' folder with your source, and physically copy them to the 'Copy File' build stage in your target. There's no need to use this plugin in Xcode 8, because ligatures are supported out of the box. 1 ACTION build AD_HOC_CODE_SIGNING_ALLOWED NO ALTERNATE_GROUP staff ALTERNATE_MODE u + w, go-w, a + rX ALTERNATE_OWNER username ALWAYS_SEARCH_USER_PATHS YES APPLE_INTERNAL_DEVELOPER_DIR / AppleInternal / Developer APPLE_INTERNAL_DIR / AppleInternal APPLE_INTERNAL_DOCUMENTATION_DIR / AppleInternal. But this copy build phase is failing in our central build server triggering xcodebuild from jenkins. You must move them to the Build Resource Manager Resources build phase. Select + and add the file(s) to its list. In this example, we will use a script to generate a localized French xib from an English xib, using a strings file as a template for translation. (it's better to make a backup of your project file before deleting it) Now build the project again. I really like the new XCode, but I'm having one really annoying issue. I then added in all of my bundle resources. # For this reason, to allow image magick to process the icons is required to disable "Compress PNG Files" on the Xcode # build settings for target that do not require the overlay. and note the file Alamofire. This will show you the project settings as well as the targets in the project. In the Visual Studio generator, actions appear files with a FileConfiguration containing a custom VCCustomBuildTool specifying the remainder of the inputs, the outputs, and the action. It deletes the entry from the plist file. The Copy Bundle Resources build phases just copies the files to the Resources directory in the application bundle. Open the new Copy Embedded Plugin phase, and choose PlugIns from the Destination drop-down menu. /build/Linux64. Secondly we want to rewrite the target's source Info. xib format, the file is not merely copied into the app bundle; Xcode also translates (compiles) it into a smaller. Click each build phase to see a list of the files in your target to which that build phase will apply. The “Run Script” phase that hosts this script also needs a couple of additions, to tell Xcode what the inputs and outputs to the script are: In the “Input Files” section, the path to the image resource folder, with a “*. bundle file shows in red in the products group. I then added in all of my bundle resources. In Xcode 10, run script build phase has improved a lot, however, we have to help build process by specifying some input files for the run script phase. Click on the + button in the top left and select "New Copy Files Phase". Navigate to File/New/Target in the Xcode menu. Create a new phase: – open Xcode project – select compile “ target ” (under “ Targets ” group for example : myClient). 0? I have multiple targets for my project, and every time I add files, I need to, most of the time, add them to every project. App targets that link against dynamic framework need to copy those dependencies into the application bundle. There's also a new feature that allows you to debug and see how long each step of the build process is taking. The right way to accomplish this is by adding a Run Script Build Phase to your target, so that when you build, Xcode creates the database file for you. But listening to every extracted audio track is a waste of time. Now we will begin converting the dynamic library project into a command line tool. io: fastlane match adhoc. In Xcode choose Editor > Add Build Phase > Add Copy Files Build Phase. You can specify different graphic overrides for each phase status. Not only direct dependencies should be embedded, but also dependencies of our direct. It does not cause the linked product of a target to be stripped—use Strip Linked Product (STRIP_INSTALLED_PRODUCT) for that. CocoaPods Run Script. Your project should look like the image below after importing the frameworks to the Xcode project. plist file, get info on it. ipa file name (pull request xcode-plugin/33) New: Added an ability to import *. The order will be important if you need. To generate the development build under Xcode 4. The general syntax of diff command as follows: diff FILE1 FILE2 Adblock detected 😱 My website is made possible by displaying online advertisements to my visitors. xcode bundle (5). The Project object itself. Make sure that “Copy items into destination group’s folder” is checked, as is “Create groups for any added folders”. Xcode places your resource files in the Copy Bundle Resources build phase. Then just add this tiny script phase to your target build:. Open the Log Navigator, select a build from the list, and Xcode will show you the log file in a prettified format. Changes your app's target configurations to be based on CocoaPods's. Your DOT File has Moved! The DOT file that you are looking for has moved to a new location. Assuming you want to include the framework in your application bundle, add a Copy Files build phase to the main target, with destination ‘Frameworks’ (Right-click the ‘MyApplication’ target, select ‘Add → New Build Phase → New Copy Files Build Phase’, select ‘Frameworks’ in ‘Destination’, and close the dialog); From the. 选中Build Phases选项卡. - copy files in other location after/before build - create pkg. In Android Studio, you can also open the “Gradle” tab and run the :shared -> Tasks -> build -> build task instead of using the terminal. Add a new “Copy Headers” build phase with “Project > New Build Phase > New Copy Headers Build Phase”. In Xcode, go to File->Project/Workspace settings. Click your target in the project editor. In the Groups and Files list, click the disclosure triangle next to Target and click the disclosure triangle next to your target name. The Xcode project is generated with CMake, however I can't find a way to define this copy files build phase. (Click your project, then the + button at the bottom saying Add target, then Mac OSX->Application->Cocoa. When you build the iOS app product, the Assets. h, you need to add that file to the project and, as Meghs Dhameliya already pointed out, you need to specify SomeHeader. David Owens II:. xcassets folder content files will be compressed into an Assets. 对应的解决方案:选中项目target -> Build phase -> Target Dependencies 去掉相互的依赖即可.